Skills required to use and improve the subsystems on Strategic Cruisers Skills required to anchor and control various deployable structures, such as POSes and Citadels. Skills required to fly certain all classes of ship Skills to improve your standings with NPCs and to improve the rewards from running missions Skills needed to find objects in space using scan probes, and to hack into secure containers in exploration sites Skills needed to fit rigs to your ship, and to make them more effective
Skills needed to mine raw materials, refine them, and salvage components from destroyed ships Skills needed to manufacture modules, ships, and more Skills related to using implants, jump clones and boosters
Skills to make your ship faster and more agile, and to use propulsion modules Skills to use and improve missile-based weapons Skills to use and improve turret-based weapons Skills to form fleets with other players, and to make Command Bursts more powerful Skills to improve your ship's CPU, powergrid, capacitor, and to perform capacitor warfare Skills to use and improve any drones that you use Skills to create and manage player-run corporations It would be easy to get lost, but thankfully skills are divided into groups: Category There are around 400 different skills in EVE, and every character can potentially learn every skill (provided that they have an Omega clone Alpha clone characters are limited in what skills they can train). This means that you can continuously improve your character's proficiency in one or several areas of the game, depending on your goals. In other words, older characters will be proficient in more areas of the game when compared with younger characters.įortunately, skills are cumulative, and once you have invested time (skill points) into a skill you will never lose them (with one exception: if you're flying a Strategic Cruiser and your ship is destroyed, you will lose one skill level in one of the relevant subsystem skills). Conversely, it takes much more time to become proficient in many (or even all) areas of the game training every skill in the game to the maximum level would take around two decades of continuous training.This also means that young characters (who have not been playing for as long) can 'catch up to' older characters in specific areas of the game. It doesn't take too much time to become proficient in one area of the game (say, flying missile frigates), as there is a finite number of skills which improve your performance in that particular area.Some skills affect multiple areas of the game, but most are specialised. Additionally, training skills improves your performance (your ships will fly faster, your guns will do more damage, you will pay lower taxes, and so on). If you want to fly a ship, use modules on that ship, mine, trade, and so much more, you'll need to have trained specific skills for that. Skills are a significant part of what defines a character and what they can do. This is a guide to learning those in-game skills, explaining the mechanics that govern skill training, and making suggestions for training strategies. They determine which ships you can fly, what modules you can use, the effectiveness to which you can use those ships/modules, and much more. Skills in EVE govern the abilities of your character. (Redirected from Skills and Learning) EVE University offers